> Great work! To be honest, though I've never doubted your programming
> skills (I used to play with Leveller when it was around 0.998314b :)
> ), I thought it would take quite more time to come up with anything
> positive. I'm impressed.
Thanks. I guess all that experience paid off. :)
I was also thinking that previews could be quickly raytraced,
if the parser had an option to ignore all object texture/pigment/finish
attributes and make them all flat diffuse.
Ray
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